These are projects that I have worked on by myself.
Pixel’s Adventures
Pixel’s Adventures is a top-down 2D RPG that goes back to the classic style of Legend of Zelda. The game has a large over world map with enemies all over. There are dungeons and caves to also battle your way through. The game was built in Unity. In this game I programmed everything. I created a health and stamina system that the player was able to upgrade during the game but using the coins that the would gather along the way. I also create and program the dungeon system that contains a locked door system and a switch system to open other area’s of the dungeons. There is also a shop system in the game that allows the player to upgrade their weapon power.
Prometheus’ Dungeon
Prometheus’ Dungeon is a top-down 3D dungeon crawler. There are four different characters to play as, each with their own strengths and weaknesses. I am also working on the ability for the game to be a multiplayer game with either local or online. The game is being built in Unreal Engine 4. This game has been put on hold right now but so far the programming has been done using the blueprint system in UE4. There are different enemies in the game that will attack the player once they are in their radius. Each of the four different characters have their own attacks and special moves.
Galaxy Wars
Galaxy Wars is a 2D side scroller that is done in the classic 16-bit style. It is a call back to the arcade classics of the early years in video games. It was created using Unity and is available to be downloaded on itch.io. This game was completely programmed by myself where I have a parallaxing background to give the player the feeling of flying around in space. There are power ups in the game that give back the player health, shields, or a double shot. There are multiple levels in the game where the enemies come out and have their own flight patterns and attacks. There is also different bosses in the game that have their own patterns of attack. I programmed a score system to keep track of the players score during the game and a high score if the player beats the high score it notifies the player at the end of the game.
Simon
I created a mobile version of the classic game using 2D sprites.